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PHASE IV : THE LOKI ARC ( 10 of 66 )
:
“ The Tiger Hunt ” |
"In battle, one gains victory
through the unorthodox...
one who excels at sending forth the unorthodox is as inexhaustible as Heaven,
as unlimited as the Yangtze and Yellow Rivers..."
- Sun Tzu, The Art of War
BWS Valeria; Command Briefing Room
The Loki System, Union of Border Worlds
About ten hours after the jump into Loki
0700 Hours, 12 Feb 2681 (2681.043)
By now, the combined Confed and Border Worlds fleet was deep into the Loki System, and still heading away from the jump point. The had established a significant lead over the Nephilim, enough so that the Nephilim would have a hard time tracking down them down within the next few hours or launching a strike on them. That also meant that the Nephilim wouldn't be able to observe what they were doing, giving them an opportunity to execute the next part of the plan. If it succeeded, that plan would break the back of the Nephilim fleet that had been hounding them once and for all.
Admiral Erin Hanton had called this meeting to explain the plan to the Fleet's
senior officers. Every Admiral, Captain, First Officer, and Wing
Commander in
the Combined Fleet was "present" at the meeting. They had either shuttled over
personally to the Valeria, or in the case of those who couldn't leave
their
ships, were listening in via video conference screens. Either way,
though,
the Admiral had made sure that they were all getting the information
first
hand. The plan that she had in mind was too intricate, and there was
too far
too much at stake, to risk any misunderstandings.
"Let's begin, ladies and gentlemen," she said crisply. "I'm sure that
you've
all received the final combat report on our battles in the Nephele System by
now, but let's recap just in case. Our fleet was able to inflict
significant
losses on the Nephilim in Nephele. Enemy losses include three Leviathan
supercarriers, ten Hydra heavy cruisers, and roughly two dozen Barracuda corvettes and
Orca
destroyers, plus about 1,500 enemy fighters. The 8th Cruiser Squadron
was
also able to seriously damage the two Nephilim dreadnoughts."
"However, in spite of all those losses, it seems that the Nephilim
fleet is
still far more powerful than we planned for at this stage in the
battle.
They still have three more Leviathans, the two dreadnoughts and over
half a
dozen heavy cruisers. Worst of all, in spite of all the losses they
suffered
in Tyr and Nephele, they still have about four dozen destroyers and
corvettes, as well as about 1,800 fighters. Either the initial reports
we
received badly underestimated the size of this fleet, or these extra
ships
are reinforcements that have poured out of the wormhole in Kilrathi
space
in the last two weeks."
"Last, but not least, our own reinforcement situation isn't quite as
rosy
as we would like. While there six Confed and Border Worlds escort carriers
gathering in Nifelheim, carrying about 250 fighters, these are mainly second
line or obsolescent craft, flown by pilots who have very little experience in
all out warfare. If we simply throw them against the Nephilim fleet while it is
still intact, the casualties among the reserves are likely to be horrendous.
"Therefore, we have to do in this system what we weren't quite able to do in
Nephele, which is to shatter the Nephilim fleet once and for all. Our goals for
the battle in Loki are to destroy at least two, and preferably three or four of
the carriers and dreadnoughts. We also need to wipe out the great majority of
their cruisers, destroyers, corvettes and fighters. By the time we jump out of
this system, I want this Nephilim fleet to be nothing more than a shadow of its
former self.
"Now, the question of just how we're going to do that is problematic. I
considered simply splitting up the fleet and drawing the Nephilim into
individual battles like we did in Nephele, but I doubt they will fall
for
the same trick twice in a row. We are going to be using a 'divide and
conquer' strategy in this system, but with a difference. Instead of
simply
spitting up and relying on the Nephs to follow each group, we're going
to
present the Nephs with a target they simply can't resist, and then blast them
when they go for the bait.
"In about two hours, we'll be about halfway between the jump point and
Loki
VI, or rather what's left of Loki VI. Battle Group Valkyrie and the Littenia
group will continue straight towards it. We'll be doing it in the open,
leaving behind full drive trails and plasma trails as if from damage,
and
lots of scanning emissions as if we were searching for the Nephilim
fleet.
That's the bait I was talking about it. Now, there's no guarantee that
the
Nephilim will take it, but I'm betting that they will. We humiliated
them in
Nephele, and the need for revenge is a powerful drive in any sentient
species. It doesn't matter if you're human, Kilrathi, or Firekkan -- if someone
humiliates you, you want to get your own back, even if it isn't always in your
own best interests to do so. I'm guessing that the Nephilim will be the same.
The chance to take out two fleet carriers and a light carrier plus their escorts
in one fell swoop is too much for most commanders and tacticians to resist in
any case, and I'm hoping the drive for revenge will override normal common sense
about a target that looks too good to be true.
"If everything goes according to plan, it shouldn't take too long for
the
Nephilim to track us down, and move to the attack. Now, the analysis of
the
damage reports sent in by the 8th Cruiser Squadron shows that the two
dreadnoughts most likely won't be able to keep pace with the carriers
if
they move to attack us. That's been confirmed by long Range SWACS scans
from Yorktown and Valley Forge, which shows that the dreadnoughts
are already lagging behind significantly. By drawing the carriers forward to
attack us, we should be able to open up enough distance between the two groups
so that fighters aboard the carriers won't be able to effectively defend the
dreadnoughts, and vice versa. We effectively halve the fighter strength they can
bring to bear in any one place, which in turn opens up both groups to attack.
That'll allow us to attack and destroy large portions of this fleet piecemeal.
"That's where the rest of you come in. While the Valkryries and the Littenia
group are moving forward towards Loki VI, the Yorktown and the Valley
Forge
will split off and circle back towards the jump point. You will sneak around
those dreadnoughts and attack them from behind. I know that it'll be faster to
attack them from the front, but that puts you at risk of being sandwiched
between the dreadnoughts and carriers before they move far enough apart. You'll
be doing this in stealth mode, with minimum drive emissions and scanning.
That'll make it harder for you to track down and attack those dreadnoughts, but
the element of surprise is everything in this plan. I doubt that the Nephilim
will be stupid enough to leave their dreadnoughts clustered together when
they're so vulnerable, so you'll have to hunt them down separately. We also
don't know how many escorts will be with each dreadnought, but you should be
prepared for an all out fleet battle, as brutal as any of those in Nephele.
"Now, those dreadnoughts and their escorts are the primary target of
this
plan, but seeing as we're risking so much in this battle, I'm not
willing to
settle for them alone. At the same time as the carrier groups split
off, so
will the capship squadrons. Commodore Colby, I'm assigning you to work
with
the 6th BW Corvette Squadron in addition to the units you led in
Nephele.
Your units will also split off in stealth mode, but you will accelerate ahead of the Valkyries and the
Littenia. That avoids the risk of you being in the path of those carriers
when they strike at us. You will then circle back towards the jump point.
"That'll put you on the flanks of those carriers as they take up
position to
attack us. I want you to try and overwhelm at least one of those
carrier
groups while their fighters are busy concentrating on us. More than one
carrier will be a bonus, but again I doubt the Nephilim will be stupid
enough to cluster their carriers while they're so vulnerable. Locating
even
one of those carriers while you're in stealth mode is going to be
difficult.
Destroying even one carrier though, will make you a threat on their
flanks,
which should draw some of the heat off us. Understood?"
"Aye, aye, Admiral," Commodore Colby said. He had originally been in
command
of the 15th DESRON, but his unit's marked victories in Tyr and Nephele
had
lead to him being given command of the 18th DESRON and 1st Torpedo Boat
Squadron as well. Now Admiral Hanton was entrusting him with even more
responsibility. Sending four capship units after a single carrier group
might seem like overkill at first glance, but it wasn't when one looked
closely. After the battles they had fought in Tyr and Nephele, those
four
units only had about two dozen ships between them. Not only that, all
of
those were light capships (corvettes, torpedo boats and destroyers),
and
many were carrying damage. They needed all the firepower they could get
if
they were going to overwhelm that carrier, with all its escorts and the
fighters that remained behind to defend it.
"Now, last but not least, the Endeavour's battle group, and the 8th
Cruiser
Squadron. You will be doing much the same thing that the capship units
are,
accelerating ahead and then circling back to attack the flanks of the
carriers, but on the opposite flank to that used by the capship units.
Again, your mission is to try and single out at least one of carrier
groups
for attack. Trying to take out four out of those five Nephilim super
ships
in one system is probably being a little over-optimistic, but we're
going to
try anyway. Taking out a carrier group with a flight wing as small as
yours
will be difficult, but with the support of your capships you should be
able
to do it. All right, that's our strategy for this system in a nutshell.
Any
questions?"
"Just one," Rear Admiral Kennedy, the CO of the Yorktown group, said in
his
slow, deep voice. "Going to stealth mode will cut both our speed and
our
tracking ability significantly. We'll have to rely on First Kilrathi War-era
fighter patrols to find the Neph ships. Even under the best of
circumstances, it will take the better part of three days to circle
back,
track down our targets, destroy them and then get back to where we can
support you. The units attacking the flanks won't be able to do it much
faster. It's going to take them a hell of a long time to track down
those
carriers in stealth mode. Even if it takes the Nephs a few hours to
catch up
with you, you're still looking at fighting off attacks from those three
carriers for two days or more. Those carriers could have upwards of
1,000
fighters, and two days is a long time to be fighting those kinds of
odds.
Are you sure that's the wisest thing to do?"
"I would hardly be sending my own ship into the firing line if I
thought it
was a suicide mission, Admiral," Admiral Hanton said with smile.
"First, I
doubt the odds will be quite as bad as you paint them. Those carriers
will
have to hold back a certain number of fighters to defend themselves. If
they
don't, well, Commodore Colby and the Endeavour crew will most likely
win the
war for us right then and there. Second, I'm confident that my pilots
can
handle the job. These two battle groups are probably in the best shape
of all
the carrier groups, and Border Worlders spend their entire careers
training
for defensive battles fought on their own turf. Last but not least, the
ruins of Loki VI will provide us with some cover, which will make it
harder
for the Nephilim to hunt us down. Now, I'm under no illusions that this
diversion is going to be either easy or bloodless. In fact, it will be
far
from either of those things, but it can be done."
She held up her hand to forestall any further objections. "Yes, I'm
aware
that it's a risk, and a big one. The thing is, ladies and gentlemen,
war is
all about calculated risks. That's especially true when you're heavily
outnumbered. A side that's massively outnumbered never wins by fighting
conservatively, because conservative tactics always favor the stronger
side. Given how much we stand to gain here, I think that this is a risk
well
worth taking. Okay, anything else?"
"And just what happens if the Aliens decide not to take the bait? This whole plan
hinges on
them acting the way we expect them to." That came from the Valley Forge's
CO, the enigmatic Captain Eldon Vandermann.
"If they don't, Captain Vandermann, then we'll still be in good position to cut them to
pieces
with hit and run attacks. We'll have the Valkyries and the Littenia
group in
front of them, the Forge and Yorktown behind them, and the capship
units and
the Endeavour on their flanks. If the Nephs don't play into our trap,
I'll
contact your groups via tight beam laser link with new orders for all
of you."
The Admiral paused for a second; waiting to see if there were any other
questions, and then continued. "Okay, ladies and gentlemen, we all have
a
lot of work to do before we split up, so let's get to it. The tactical
and
Intell divisions will provide you with all the fine details. One other
thing: Colonel Trebek, I would like you to transfer over any SWACS
craft that the Forge can spare to the Valeria. Coordinating fighter battles in
Loki's
ruins is going to be difficult, and SWACS will help immensely."
"Of course, Admiral," the Valley Forge's WC said crisply.
"Very well, dismissed, then."
Deep Space, Loki System
About 0900 Hours
The preparations continued for the next two hours. Every detail was
gone
through in detail by the commanders and tactical officers of the
various
groups, as it would be tough to make major changes once they had split
up.
By the time the Combined Fleet had reached the halfway point, though,
the
last of those details had been ironed out. Now it was time to go their
separate ways.
The TCS Yorktown and the TCS Valley Forge were the first to break off, each
accompanied by her escorting capships. The ships accelerated away from
their
original flight path at right angles. They would keep going like that
for a
few million klicks, before pulling another right angle turn and
circling
back to towards the jump point. Theirs was a difficult task. Taking out
a Tiamat-class dreadnought was a challenge at the best of times, but these
Nephilim
dreadnoughts would probably be accompanied by a number of escorts as
well.
The two Confed fleet carriers had powerful flight wings though, and
they
would more than likely be able to do the job.
The four light capship squadrons broke off next, as did the TCS Endeavour
and
the 8th Cruiser Squadron. As per their instructions, they accelerated
ahead
of the Border Worlds carriers. They would stay ahead of the Border
Worlders
for several hours, before turning back to outflank the Nephilim carrier
groups. Their task was no less difficult than those facing the Yorktown
and Valley Forge groups. They had to hunt down and eliminate the Nephilim
Leviathans, without giving the Nephilim any warning that they were
being
hunted. If the Nephilim caught wind of these flanking groups, they
could
either scatter or turn their attack on the flanking ships. The flanking
groups had fewer fighters than the fleet carriers did, but more capship
support. Again, if everything went according to plan, they should be
able to
get the job done.
The Border Worlds carrier groups, of course, simply continued straight
ahead
at the same speed. The only change was that their engineers and sensor
crews
massively increased their drive emissions and active scanning, helping
maintain the illusion of a large group of ships that were searching for
the
Nephilim (the other groups, of course, had all gone silent before they
had
split off). Their job was perhaps the most difficult of all, keeping
the
attention of those Nephilim carrier groups focused on them for several
days,
and hopefully surviving that experience.
As they separated, both the Confed and Border Worlds crews were acutely
aware of how much they were depending on each other. The Confeds were
counting on the Border Worlders to keep the Nephilim divided and
distracted.
If that failed, the Confed groups could find themselves cut off and
destroyed one by one. At the same time, the Border Worlders were
counting on
the Confeds to track down and destroy the attacking carriers fast
enough to
keep the Border Worlds carriers from being swarmed under. Over the past
two
weeks, the Confeds and Border Worlders had learnt to trust each other.
That
trust hadn't come easy, but instead had been forged through shared
danger
and hardship and loss. Now they were going to put that trust to its
ultimate
test.
BWS Valeria; Lounge
1200 Hours
"There you go, Colonel," the barkeep said as he handed over a glass
containing a double Hell's Kitchen.
"Thanks," Raptor said absently as he turned away from the bar. As a
matter
of fact, he wouldn't have noticed the difference if the barkeep had
handed
him a glass of water. He was busy thinking about the mission Admiral
Hanton
had set the flight wing. The mission from hell, to his way of thinking.
That wasn't to say that he didn't have every confidence in his flight
wing.
The fighters they flew, while not as advanced as the best that Confed
had,
were more than up the task. A simple analysis of statistics and flight
characteristics showed that fighters like the Retaliator, Bearcat,
Excalibur, and Intruder were a match for most Nephilim craft. The
Nephilim
did have an advantage in some areas (such as in armor protection and
agility), but the Border Worlds fighters had the edge in others, such
as in
firepower, shielding and special abilities like auto-slide and
auto-tracking. Their Stalker EW craft had proven extremely useful in
jamming
and confusing the Nephilim, allowing the Border Worlders to exploit
their
better tactics and teamwork to the max, and their B-7 Dauntless bombers
were
superb ship killers. Last but not least, now that they could use their
cloaks once again, the Excaliburs and Arrows should be able to wreak
some
serious havoc on the Nephilim. While there were some craft in the
Border
Worlds line-up (such as Avengers or Banshees) that were getting
obsolescent,
they should do fine if used to support the more modern craft.
Similarly, he had every confidence in his pilots. Battle Group Valkyrie
had
been able to draw some of the very best pilots and squadrons in the
Union
(from older carriers that were being scrapped) when it had been first
formed. Those who had put together the Littenia's wing hadn't been able
to
be quite so picky, as the carrier had been rushed into service to
combat the
Nephilim threat, but the available pool of pilots and units from those
older
carriers meant that the Littenia's wing, too, was of very high quality.
In the
short time he had been serving aboard the Valeria, Raptor had come to
know
that the men and women under his command were loyal, brave and highly
dedicated.
Of course, loyalty and courage didn't mean all that much in fighter
combat
they weren't backed up by training and experience, but the pilots had
that,
too. Most of the senior pilots, the squadron leaders, execs and flight
leaders who would be controlling the battle, had fought for Confed
during
the First Kilrathi War, and had benefited from the superb training Confed gave
its
forces. And while the younger pilots had been trained in the Union
(where
training standards weren't quite as good), Border Worlds training was
nothing to be sneezed at either. Raptor had put in a short stint at the
Border Worlds Space Force Academy between the Battle for the Bush and
this
current campaign, and he had seen first hand the effort that the
instructors
had put in.
Besides, whatever deficiencies there might be in the training of the
younger
pilots had been more than compensated for by their wealth of combat
experience. The pilots aboard the Border Worlds ships were probably the
most
combat experienced in the entire fleet. Most had seen hard action in
the
Kilrathi Wars, the Border Worlds Conflict, Cynium, and the Battle for
the
Bush, or the vicious skirmishes that cropped up along the frontier. The
fact
that most Border Worlds systems were within two jumps of Kilrathi
territory
meant that there was really no such thing as "peacetime" in the Border
Worlds. That experience had given them an edge that could never be
learned
in a classroom.
In short, Raptor had believed, right from the start of this campaign
against
the Nephilim, that the Border Worlders were ready. That belief had been
borne out by their victories in Tyr and Nephele. The Valkyries had been
tested harder than any other carrier group in Tyr. They had been
involved in
the two largest and most intense fighter battles in Tyr, and had taken
more
losses than any other carrier group, losing 27 fighters and two of
their
escorts. On the flip side though, they had also destroyed more enemy
fighters than any other carrier group. Between 200 and 250 Nephilim
craft
had fallen to their guns, close to third of all fighters shot down in
Tyr.
Far more importantly, the 100,000 refugees they had been charged with
protecting had all escaped the system safely. And while the Border
Worlders
had had a much more straightforward assignment in Nephele (taking out
an
enemy carrier group whose flight wing had been weakened by pilots from
the Bunker Hill), nothing in war was simple or easy, and the Border
Worlders had
completed their task admirably. They had taken out the 250 enemy
fighters
facing them, had destroyed the carrier's escorts in record time, and
then
had disabled the carrier without destroying it, allowing their Marines
to
extract the Bunker Hill survivors. All this had been done while racing
against time to stop the ships reaching a nearby jump point, and with
minimum casualties. They had lost just 17 fighters in that battle, plus
another four lost in a recon mission earlier. They had pulled that off
by
fighting dirty, of course, but no one ever said life or war was meant
to be
fair. They had handled every challenge they had faced so far, and
Raptor
knew they were ready for the challenge ahead of them.
However, while he had confidence in his fighters and pilots, he had
been
around long enough to be realistic about the situation. This was likely
to
be by far the toughest challenge the Border Worlders would face in this
campaign, if not in their careers. Those three enemy carriers and their
battle groups would hit them with everything but the proverbial kitchen
sink.
The Border Worlders would likely be dealing with waves of fighters at
odds
of anywhere from 3-1 to 5-1, as well as capship assaults. Not only
that, the
battle would have to last not just a few minutes or a few hours, but
close
to two or three days if they were going to give the other groups enough
time
to sneak up on and destroy their targets. That meant the Border
Worlders
couldn't simply disengage and run, or try to lose the Nephs among
Loki's
ruins. They could play hide and seek in the ruins, using them for to
gain a
breather from the fighting, but they had to make sure that the Aliens
stayed
interested in them. In short, it was going to be two days of hell. If
they
did everything right, they just might survive, but they were going to
have
to fight like they had never fought before, and a lot of good people
were
going to die in that fighting.
Raptor also had in the back of his mind what had happened to the Bunker
Hill
battle group in Nephele only a few days ago. It had been sandwiched
between
two enemy carrier groups. The Hill, her escorts, and her fighters had
been
annihilated, and only 140 odd of the over 5,000 people in the group had
survived. The Hill's pilots too had been well equipped, well trained,
brave
and experienced. The odds that the Hill had faced been somewhat worse
than
what they were facing (roughly 6-1) and the loss of the battle group had
been
due in large part to mistakes and bad decisions by the Hill's
commanding
officers. He was hoping that they could avoid those kinds of mistakes,
but
what had happened to the Bunker Hill was still an important lesson.
Sometimes, no matter how good you were or what you did, you could end
up in
a situation from which you couldn't escape.
All in all, this was the battle that would be the true test of the
Border
Worlders. It was the battle that would test whether their claims that
they
were good enough to stand shoulder to shoulder with Confed really were
true,
or if those claims were just empty boasting. Of course, if they flunked
that
test, they were all going to be dead.
Right now, though, Raptor was on his way to meet some of the pilots he
had
served with the longest. He would be calling a briefing for all the COs
and
execs later, but he first wanted to get some feedback from those he
knew and
trusted. His friends had taken a seat on the far side of the lounge,
near
the viewports. He joined them, and quickly filled them in on Admiral
Hanton's plan. As expected, none of them looked happy when they heard
the
task Admiral Hanton had set them.
"Great. So we're going to be the goat," Lt. Colonel Alex "Skywalker"
Witt
said grimly. He commanded the Valeria's Excalibur squadron, and was
also the Valeria's deputy Wing Commander.
"Goat?" Lt. Colonel Chrys "Mirage" Rhodes asked, raising an eyebrow and
looking totally baffled. She led the Reapers, the Valeria's Retaliator
space
superiority squadron.
"A small domesticated mammal native to Terra," Skywalker explained
helpfully. He was unique among the senior pilots in that he was from
Earth,
not from the Border Worlds. "It has four legs, eats plants..."
"I know what a goat is!" Mirage snapped. She hated it when people
treated
her like a yokel simply because she had been born and raised in the
Border
Worlds.
"Why did you ask, then?" Skywalker said reasonably.
"Knock it off, you two," Raptor said, before Chrys could come up with a
suitably devastating reply.
"Sorry," Skywalker apologized. "Anyway, I was talking about an old
story
that comes from India."
"Really? How does it go?" Mirage asked, more to take her thoughts off
the
odds they would be facing than out of any real curiosity.
"Well, they have tigers in the jungles there. Or at least they used to.
About the only place you can see a tiger now are in a few of the bigger
zoos
on Earth," Skywalker said. He paused for just a second, as if wondering
whether he should explain what a tiger was. He saw the look on Chrys'
face
and quickly decided against it.
"Anyway, that wasn't the case ten or twelve centuries ago, when the
Indian
jungles teamed with them. Sometimes, tigers that were old or wounded
turned
into man-eaters. They had to be hunted down and destroyed. Now, the
hunters
didn't go thrashing around the jungle looking for the tiger. Instead
they
took a goat, and staked it out near the tiger's hunting grounds. The
tiger
would find the goat and begin feeding, and while it was busy eating,
the
hunters would sneak up and nab it. Trouble was, by then..."
"It was a little late for the goat. Nice," Mirage finished, grimacing
slightly. That did describe their situation rather nicely. They were
indeed
the bait that would draw out the "tiger," leaving it vulnerable to the
hunters. She just hoped they wouldn't end up like the goat in
Skywalker's
story.
"Yeah. I keep thinking about what happened to the Hill," Lt. Colonel Yu
Fei
"Phalanx" Leung said. He led the Harbingers, the battle group's Bearcat
interceptor unit, and was also the WC of the Freedom, Battle Group
Valkyrie's
second carrier. "If we end up getting trapped by those carriers like
they
did..."
"Oh, we're not going to end up like they did," Mirage said, sounding
like
she was determined to look on the bright side. "For one thing, Admiral
Hanton is a hell of a lot better tactician than that idiot Rayak was.
And
for another, we've got a WC who's at least marginally competent."
"Thanks. I think," Raptor said wryly.
"No charge," Mirage said with a smile. "So, what are we going to do?"
"Well, I think..." Phalanx began. The others leaned forward to listen
as he
spoke, and then began swapping ideas back and forth, trying to come up
with
the tactics that would help stop them being eaten by the tiger.
BWS Valeria; Portside Hanger Bay
About 1430 Hours
"Okay, a little more to the left... I said left!... okay, good, start
lowering... gently, gently, those things cost more than we'll make in
twenty
years..."
The enlisted spaceman operating the winch finally managed to lower the
replacement radar array safely into the Retaliator's forward avionics
bay,
and Chief Tech Russel Allston breathed a sigh of relief. The
Retaliators
were powerful fighters, but their high performance components would
tolerate
much less rough handling than those of most other Border Worlds
fighters.
The designers had pushed the limits of Border Worlds tech, creating a
fighter that the pilots loved, but was hell for the techs to work with.
That wouldn't normally have been a problem, as the new Arcadia class
carriers had more than enough techs and engineers to keep the fighters
running smoothly, but those people were being run off their feet at the
moment, as were the techs on the Littenia, Freedom, and their escorts.
That
was the way it had been much of the past two weeks, as fighters came
back
from their missions damaged, and the techs raced to repair them as fast
as
possible before their next mission. Now, with the news that the Border
Worlds ships were going to engage in the biggest battle they had fought
so
far, there was even more pressure on the techs to have as many fighters
ready for battle as was humanly possible.
As the Chief finished plugging the radar into the rest of the
Retaliator's
systems (it had lost its old radar when a Nephilim plasma blast had
eaten
through the forward armor), he quickly ran over the numbers in his
head
once again. The three carriers and their escorts would normally have
about
270 fighters between them. However, they had lost a total of 48
fighters in
Tyr and Nephele. Another 24 had been transferred to the Valley Forge
and the Defiance to replace some of the losses those ships had suffered. Of the
remaining 200 odd, at least two dozen were still carrying damage. Those
fighters were the ones that Allston and hundreds of others were racing
to
repair.
As he moved towards his next job, an Excalibur with a damaged shield
generator, he shook his head slightly. The Admiral wanted all those 200
fighters ready to fly by midnight, and Chief Allston would see that she
got
her wish. Those fighters would not all be letter perfect, but they
would be
ready to fly and fight. The Border Worlders might not survive the
coming
battle, but if they didn't, it wouldn't be because the techs hadn't
done
their jobs. Come hell or high water, the fighters would be ready when
the
pilots needed them.
BWS Valeria; Flight Wing Briefing Room
About 1800 Hours
To quote the old cliché, the tension in the briefing room was thick
enough
to be cut with a knife. The room was packed, as the various WCs,
squadron
COs, and squadron execs had all shuttled over to the Valeria for this strategy
session. This was to be a different sort of meeting from the one
Admiral
Hanton had held earlier. That had simply been a briefing from a
commander to
her subordinates. This though, was a meeting between people who were
more or
less equals, and who would be working together very closely over the next
couple of days. Instead of simply getting a list of orders, they were
going
to swap ideas and fine tune their plans, in much the same way that the
pilots in the lounge had done earlier. For all that informality though,
no
one here was relaxed in the slightest, because they all knew how hard
their
task was going to be.
"All right, let's get started," Raptor said, after stepping up to the
front of
the room and waiting for the background conversations to die down. "The
good
news, or the bad news depending on how you look at it, is that the
Admiral's
plan seems to working. The SWACS have already picked up signs that
those
carriers are on our trail. We should be able to get to Loki VI before
they're within strike range, but things should start getting very
interesting soon after that. I hope you all caught plenty of sleep over
the
last few days, because I doubt we'll get much tonight or the next
couple of
nights."
"Now, given how badly we're outnumbered, we're going to be adopting a
mainly
defensive posture throughout this operation. Trying to mount any kind
of
preemptive attack on those carriers is useless, as they will be able
to
swamp our fighters with theirs. Instead we're going to head into the
ruins
of Loki VI, and fend off any attacks they send after us. We'll of
course be
mounting strikes on any capships they send after us, but that'll be the
extent of our offensive operations. Most of our time will be spent
flying
patrols, sweeps, BARCAPs, and fleet defense operations. As much as we
all
enjoy a good fleet defense battle, though..."
That got a couple of laughs. Fleet defense battles were commonly
regarded as
a fighter pilot's worst nightmare. They often involved hundreds of
fighters
and multiple capships slugging it out, with gunfire and missiles flying
all
over the place. Casualties among both the attacking and defending
pilots
tended to be horrendous. In those situations, fighters were simply
considered expendable assets used to defend or destroy a capship, in
much
the same way that torpedoes and missiles were. Of course, the fighter
pilots
saw it rather differently.
"As much as we all enjoy a good fleet defense battle, we want to keep
the
number of pitched battles to a minimum. The last thing we want is to
give
the Nephilim a chance to throw all their fighters at us in one go, and
smash
us under through sheer weight of numbers like they did to the Bunker
Hill. A
short, large-scale battle favors the Nephilim. A protracted, multiple
phase
battle favors us, because it gives our Confed friends that much more
time
to sneak around and shove a torpedo or twelve up those carriers'
backsides.
The key here is to try and control the battle so it develops the way we
want
to. We have the advantage of early warning from our recon Arrows and
SWACS,
as well as the jamming abilities of our Stalkers. If we fight smart and
make
the best use of those advantages, we just might come out of this one
alive.
Now, as for the specific details..."
Thrashing out those specific details took the better part of three
hours, as
the pilots fine tuned the plan that had been developed a few hours
earlier in the lounge, and then refined with input from Valeria's
tactical staff. The planners and commanders of the two battle groups had been
just as busy as the techs and deck crews.
"All right, I'll make sure that each of you gets a copy of the patrol and CAP
schedules once you get back to your ships," Raptor said, as the meeting wound
down. "To start with though, Phalanx, your Bearcats will have the initial patrol
once we get close to Loki VI, with the Retaliators from Reaper Squadron for
backup. The Intruders from Black Angel Squadron will relieve you in six hours,
with the Littenia's Retaliators for backup. I expect the Nephilim to
start sending fighter probes into Loki VI's ruins either late tonight or early
tomorrow morning, so stay alert. We don't want them finding our ships too
early."
He glanced around and took a deep breath, wondering how many of these people
would be here once this tiger hunt was over. Wondering if any of them would be
here. "Apart from that, good luck, all of you."
Near Loki VI, the Loki System
About 2100 Hours
Loki VI. A name engraved in humanity's memory, engraved as a symbol of both hope
and despair. To the younger pilots and crewers in the two battle groups, it was
a name that had dominated the news vids for weeks, and been the source of
endless debate and speculation for months or years afterwards. To those who had
fought in the First Kilrathi War, it was far more than that.
This was where Admiral Tolwyn had tested his Behemoth super-laser, utterly
destroying the planet, and for a short while, given humanity's battered
defenders hope of victory against the Kilrathi. This was also where that hope
had been brutally and totally crushed by a Kilrathi ambush. The implications of
that disaster reached far beyond the First Kilrathi War, perhaps starting Tolwyn
on the road to being the monster that he finally became, which in turn had
driven a wedge between Confed and the Union for nearly a decade. In short, Loki
VI was the place where a desperate gamble against overwhelming odds had failed,
and failed disastrously. The symbolism wasn't lost on anyone. Everyone in the
two battle groups, from Admiral Hanton on down, was hoping that history wasn't
going to repeat itself.
On a more practical level, though, Loki VI was the ideal place to carry out
their plan. The Behemoth super-laser had not vaporized the planet. There was
simply too much solid matter in any world for any weapon designed by humans to
do that. Instead, the laser had generated seismic shocks that had literally
ripped the world apart, tearing continents asunder, rendering them down into
chunks of free floating rubble. The remains of Loki VI had formed what looked
like an asteroid field, except that it was much denser by far than most asteroid
fields. Giant chunks of rock the size of cities and mountains formed the core of
the field, while smaller boulders and fragments orbited them in a constant,
swirling dance. Dust and gas from the shattered world filled the gaps between
these, forming a hiding place that would help conceal the Border Worlds carriers
and their escorts from Nephilim eyes and sensors.
[Author's note : I'm drawing this from
the WC3 Novel, where it is speculated that the Behemoth laser tears a
world apart rather than vaporizing it. In other words, it works much the same
way that the Temblor Bomb does. Also, in the WC3 game, the schematic
Tolwyn shows Eisen and Blair has the world flying apart rather than vaporizing.]
As they entered the cover provided by Loki's ruins, the two Border Worlds
carrier groups began to separate. The plasma trails and ion trails they had left
should have convinced the Nephilim that the ships were here, but they did not
want to make it easy for the Nephilim to find them. The longer they could keep
playing cat-and-mouse in the ruins, the more time they could give the other
units, while minimizing the time they were exposed to direct attack by the Neph
fighters. At the same time, they didn't want the Nephs to not find any
sign of them, as that might encourage the Nephilim to look elsewhere. They had
to perform a balancing act, using first one and then the other carrier group as
bait. Just how well they performed that balancing act would determine their own
survival, as well as the outcome of the battle in this system, if not the entire
campaign.
CONT...